Getting your roblox spawn location script to work right

If you've spent any time in Studio lately, you know that setting up a basic roblox spawn location script is pretty much step one for any functional project. Whether you're building a massive open-world RPG or a tiny obby, where a player actually appears when they join is everything. If you mess it up, people end up falling through the floor or spawning in a wall, and nothing kills a game's vibe faster than that.

While Roblox gives us that standard "SpawnLocation" part in the workspace, it's honestly a bit limited. It works fine if you just want everyone to land on a big green plate, but as soon as you want something more professional—like randomized spawns, team-based locations, or checkpoint systems—you're going to need to get your hands dirty with a little bit of Luau code.

Why bother scripting your spawns?

You might be wondering why you'd even bother writing a script when you can just copy-paste a part from the menu. Well, the main reason is control. When you use a roblox spawn location script, you aren't tied down to the physics of a physical part.

Think about it: what if you want a player to spawn in the air and fall gracefully into the map? Or maybe you want them to spawn inside a vehicle or a specific room that changes based on their level? A script lets you tell the game exactly where that player should go the moment their character loads in. It takes the guesswork out of the equation and makes your game feel way more polished.

Setting up the basics

To get started, you're usually looking at the PlayerAdded and CharacterAdded events. This is the bread and butter of most Roblox scripts. Basically, you're telling the game: "Hey, when a player shows up, wait for their body to actually load, and then move them to this specific spot."

A simple way to do this without even using a SpawnLocation object is to just move the HumanoidRootPart of the character. This part is like the "anchor" for the player's body. If you move the RootPart to a specific coordinate (a Vector3 position), the rest of the body follows right along. It's a clean way to handle things without cluttering your workspace with invisible parts if you don't want them.

Handling team-based spawns

If you're making a round-based game or a red-vs-blue type of shooter, you're definitely going to need a more advanced roblox spawn location script. Roblox has a built-in Team service, but sometimes the "AllowTeamChangeOnTouch" setting on the default spawn parts can be really buggy.

A better way is to write a script that checks the player's Team property as soon as they spawn. You can have a folder in your workspace filled with different parts labeled "RedSpawn" or "BlueSpawn." Your script just picks one that matches the player's team color and teleports them there. It's more reliable because it doesn't rely on the player physically touching a part—it happens instantly the moment they respawn.

Making a checkpoint system for Obbies

We've all played those games where you die and have to go back to the last yellow pad you touched. That's a classic use case for a custom spawn script. Instead of relying on the game to figure it out, you can create a variable for each player (maybe stored in a Folder called leaderstats or just a local attribute) that saves their current "Stage" number.

When the player's character loads, your roblox spawn location script looks at that number, finds the corresponding checkpoint in the map, and zaps them right to it. It's super satisfying when it works perfectly, and it's a lot easier to manage than having fifty different SpawnLocation objects all trying to compete with each other.

Randomized spawn points

If you're building a Battle Royale or a survival game, you probably don't want fifty people spawning on top of each other. That's just a recipe for chaos (and not the good kind). To fix this, you can use a bit of math in your script to spread people out.

You can set up an array of possible spawn locations and have the script pick one at random using math.random. Or, if you're feeling fancy, you can define a whole area—like a big rectangle—and have the script generate a random X and Z coordinate within that box. Just make sure you check the height (the Y coordinate) so your players don't accidentally spawn inside the ground. There's nothing more annoying than having to reset your character because you're stuck in a brick.

Dealing with orientation

One thing a lot of people forget when they're writing a roblox spawn location script is which way the player is facing. If you just set the Position, the player might spawn in facing a random wall or looking away from the action.

To fix this, you want to use CFrame instead of just a Vector3. CFrame stands for "Coordinate Frame," and it includes both the position and the rotation. By setting the player's HumanoidRootPart.CFrame to the CFrame of your target part, they'll spawn in looking exactly where you want them to. It's a small detail, but it makes the transition from the loading screen to the gameplay feel much more intentional.

Common mistakes to watch out for

I've spent way too many hours debugging why my spawns weren't working, and it usually comes down to one of a few things.

  1. The character hasn't loaded yet: If you try to move a player before their HumanoidRootPart exists, the script will error out. Always use player.CharacterAdded:Wait() to make sure the body is actually there before you try to move it.
  2. Anchor issues: If your spawn parts aren't anchored, they might fall through the map or get knocked around by players, which obviously ruins your coordinates.
  3. Collision madness: If your spawn point is too close to a wall, the player might get "shunted" out of bounds by the physics engine. Give your spawn areas a little bit of breathing room.
  4. Script location: Make sure your main logic is in a Script inside ServerScriptService, not a LocalScript. Teleporting players needs to happen on the server side so everyone else can see where they are correctly.

Keeping it organized

As your game gets bigger, your roblox spawn location script might get pretty complicated. It's a good idea to keep your spawn parts organized in a folder in the workspace. That way, you can just loop through the folder in your code rather than having to type out the name of every single part.

It also makes it way easier to add new levels or areas later. You just drop a new part into the "Spawns" folder, name it correctly, and your script will automatically recognize it. Work smarter, not harder, right?

Wrapping it up

At the end of the day, a custom script for your spawns gives you the freedom to create the exact experience you want. Whether you're just trying to stop players from bumping into each other or you're building a complex multi-stage checkpoint system, knowing how to handle player positioning via code is a massive skill to have in your Roblox development toolkit.

Once you get the hang of it, you'll probably never go back to using the basic SpawnLocation part again. It's one of those things that seems a bit daunting at first if you're new to coding, but once it clicks, it opens up a whole new world of possibilities for your game design. Just remember to test it often, keep an eye on your output console for errors, and most importantly, make sure your players aren't spawning into a bottomless pit!